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Old Aug 29, 2006, 11:10 AM // 11:10   #21
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Quote:
Originally Posted by lacasner
Yes, i agree premades are quite good as well, especially for the new up and coming pvper. Actually 70% of the time premades are better than customs, and for those people who go "ZOMg Nub, Ur making UP NumberZ!!" Well, this number is just with the people ive pugged with, and is a rough estimate.
Are you sure? I've played this game for 12 months and I've played alot of RA, but I've never seen something simular to:"ZOMg Nub, Ur making UP NumberZ!!"...

Or is it simply because my own builds kick arse
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Old Aug 29, 2006, 11:11 AM // 11:11   #22
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How about.... a "shuffle" option when making a character, it ramdomly selects through a number of pre-made builds? Personally i would preffer to just have 8 of my own pre-made builds to save me from buying new character slots to save me from re-making all the time. As for tweaking... those builds are GvG builds realy and need tweaking for use in other PvP areas in my opinion.
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Old Aug 29, 2006, 01:27 PM // 13:27   #23
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The hot stepper is such a rip off of melandru's fang. I'm so sick of seeing assasins unload that build in pvp, that I brought a few counter skills with it just so I can personally kick their asses. Also if you challenge ANY assassin in your guild to a 1 v 1 scrimmage, you'll be sure as hell they brought the horned ox build.
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Old Aug 29, 2006, 01:36 PM // 13:36   #24
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I think the winning guild from each season should be allowed to put in their own premades every season, to keep them fresh and useful.

Quote:
Originally Posted by zaza
Premades are usually good with some tweaking. i change the shock warr and take out frenzy and a couple others and stick in conjure lightning so you can take points out of strength and put more in air magic so -forgot kd skill- does more dmg.
rofl That's funny
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Old Aug 29, 2006, 02:14 PM // 14:14   #25
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Quote:
Originally Posted by Mrscoombes
The hot stepper is such a rip off of melandru's fang. I'm so sick of seeing assasins unload that build in pvp, that I brought a few counter skills with it just so I can personally kick their asses. Also if you challenge ANY assassin in your guild to a 1 v 1 scrimmage, you'll be sure as hell they brought the horned ox build.
That's because it works, and because with the combo you can do two dual attacks (well, 1 dual and another dual of your choice) without having to use two leads.

Also, that Melandru's Fang premade was a R/W which used expertise, not an A/N with AOD.
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Old Aug 29, 2006, 06:55 PM // 18:55   #26
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The Premades are there for the NEW PLAYERS that haven't unlocked any/enough skills to be competitive in PvP.

You try to go into team Arenas or something with the cruddy skills they give you when you start a pve character.

The premades now are decent, popular builds with tweaks to them to make them alittle less effective so the new player has a goal of unlocking the skills to make them better.
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Old Aug 29, 2006, 07:00 PM // 19:00   #27
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Well, I know the pre-mades are great! Because they really are. But, one of my points is that, do we really want players focused around those builds inparticular and not noticing anything else?

~Chill
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Old Aug 29, 2006, 07:05 PM // 19:05   #28
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Quote:
Originally Posted by Legendary Shiz
I like the premades for new pvpers. I'd much rather have a guy on my team running a template shock war, instead of a custom wammo. Hands down.
do you really want a new player with frenzy healsig on his bar =S

stop flaming zaza because he changes the build to something HE likes, even though you may not like it

Last edited by Russell.Crowe; Aug 29, 2006 at 07:13 PM // 19:13..
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Old Aug 29, 2006, 07:08 PM // 19:08   #29
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These are better than the whammo, or *pulls something out of the sleeve *http://gw.gamewikis.org/wiki/E/Mo_Arcane_Healer


More bad examples at: http://gw.gamewikis.org/wiki/Premade_build
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Old Aug 29, 2006, 07:20 PM // 19:20   #30
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any build is worth while compared to a healing hands war who thinks hes god
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Old Aug 29, 2006, 08:36 PM // 20:36   #31
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Quote:
Originally Posted by Death3D
any build is worth while compared to a healing hands war who thinks hes god

True that.
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Old Aug 30, 2006, 02:39 AM // 02:39   #32
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finally, the premades can be considered "perfect". in fact, i bet most gvgers can throw 8 premades together and get *gasp* a true balanced build! of course, there will have to be a few modifications (putting Extinguish and Windborne Speed on the Flashbot, for example), but those builds are the real deal, or at least very close to them.
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Old Aug 30, 2006, 09:35 AM // 09:35   #33
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Quote:
Originally Posted by zaza
Premades are usually good with some tweaking. i change the shock warr and take out frenzy and a couple others and stick in conjure lightning so you can take points out of strength and put more in air magic so -forgot kd skill- does more dmg.
wow just wow. can i please point out your obviously FLAWED view of this premade?

first off frenzy is in there for a faster attack rate. frenzy + eviscerate + executioners = nice dmg spike. there is a cancel stance to it. ever thought of hitting sprint when youre getting attacked? i have seen the conjure lightning work decent in very limited builds, but for the most part, bringing that = free energy management for anyone that brought drain enchant or free damage from shater enchant. and lastly, shock is not on that bar to do damage. shock is on that bar to provide a knockdown for a kiting monk before your spike, or to stall runners trying for flagstand to force a morale boost, or if used in a heros ascent setting, for interrupting the ghostly or again a kiting monk.
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Old Aug 30, 2006, 10:20 AM // 10:20   #34
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Quote:
Originally Posted by MistressYichi
wow just wow. can i please point out your obviously FLAWED view of this premade?

first off frenzy is in there for a faster attack rate. frenzy + eviscerate + executioners = nice dmg spike. there is a cancel stance to it. ever thought of hitting sprint when youre getting attacked? i have seen the conjure lightning work decent in very limited builds, but for the most part, bringing that = free energy management for anyone that brought drain enchant or free damage from shater enchant. and lastly, shock is not on that bar to do damage. shock is on that bar to provide a knockdown for a kiting monk before your spike, or to stall runners trying for flagstand to force a morale boost, or if used in a heros ascent setting, for interrupting the ghostly or again a kiting monk.
Kiting anything for that matter. I prefer using bulls strike though as being linked to strength it provides a decent amount of damage to go with your spike as a knockdown without the exhaustion.
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Old Aug 30, 2006, 10:23 AM // 10:23   #35
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i know this. im responding to his post where he is putting points into air magic for shock to do more damage, which was NEVER the reason why its on that bar in the first place. I do agree that the only modification to that premade is dropping axe rake for bulls strike though.
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Old Aug 30, 2006, 11:36 AM // 11:36   #36
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meh who cares... custom premades are looming around the corner ^_^
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Old Aug 30, 2006, 12:04 PM // 12:04   #37
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Quote:
Originally Posted by llsektorll
meh who cares... custom premades are looming around the corner ^_^
You mean templates? They are on the skill pane. Which means they are for already made characters (ie PvE characters). They serve a totally different purpose to premades.
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Old Aug 30, 2006, 12:19 PM // 12:19   #38
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Quote:
Originally Posted by Yanman.be
These are better than the whammo, or *pulls something out of the sleeve *http://gw.gamewikis.org/wiki/E/Mo_Arcane_Healer


More bad examples at: http://gw.gamewikis.org/wiki/Premade_build
That's nothing, this is far better: http://gw.gamewikis.org/wiki/R/N_Trapper :d
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Old Aug 30, 2006, 03:03 PM // 15:03   #39
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Quote:
Originally Posted by Sekkira
Kiting anything for that matter. I prefer using bulls strike though as being linked to strength it provides a decent amount of damage to go with your spike as a knockdown without the exhaustion.
Shock isnt just for kiting enemies, good interupt for res etc. Shock is much more versatile than bull's strike as foe does not have to be moving.
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Old Aug 30, 2006, 03:41 PM // 15:41   #40
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Quote:
Originally Posted by Chilly Ress
Shock isnt just for kiting enemies, good interupt for res etc. Shock is much more versatile than bull's strike as foe does not have to be moving.
That's why I'd go for an actual interrupt. It takes a full 30 seconds to recover from exhaustion completely and if it's used as an interrupt as well as kd for kiting, it can build up very easily. While I wont say it's a bad skill to use, I will say that in my opinion, bull's strike + distracting blow/disrupting chop is a better option than shock + axe rake.
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